Add Region

Every element needs a destination.

Regions play an important role in maps. When a region is connected to a trigger, or the trigger activates what goes on in the region, this basically programs the whole game.

First, make the region. Now, you may notice that there are two important options in there: "Activation Trigger" and "Activation On".

Activation Trigger basically shows that whatever activates this region, will activate a trigger. For example, a player will walk into Region 1, which activates Trigger 1. In short, what trigger this region is for.

Activation On focuses on what will activate the region to activate a trigger.

IDDisplay NameUsage

0

No activation

Just a plain region. Default will be this.

1

"USE" key (with button)

This is the most commonly used activation. This will show a green button with the word "USE" on it and is activated by "E". This will then activate the trigger's action.

2

Character not in a vehicle

This is used for activating a character that is not in a vehicle, to go in a vehicle.

3

Character in a vehicle

This is used for activating a character to go out of the current vehicle they are in.

4

Character

This is activated by probably either an NPC or a Player.

5

By movable

This activation is used when a movable enters the region or passes by the region. An example: An elevator (Movable 1) passes by Region 1, which then activates Trigger 1. (Note: The region does not need to be the same size as the movable)

6

Player

This activation works when a player walks into the region, which then activates the trigger.

7

Containing all single-player heroes

Only activates the trigger when all allies are in same region.

8

"USE" key (without button)

This is used mainly for secrets and easter eggs in a map, especially in SAW/Escape maps. This activation usually activates a trigger with a special cause.

9(red)

10(blue)

"USE" key, only Red/Blue team (with button)

With new game plays coming in the future, or if you just want your map being a TDM, these buttons are only activated by their respective team players. However, if these are used in a deathmatch map, any player can activate them (although the "USE" on the button doesn't disappear).

11(red)

12(blue)

"USE" key, only Red/Blue team (without button)

Same as "USE" key (without button), but only for their respective team players. Rarely used.

13(red)

14(blue)

Red/Blue team Player

Only Red/Blue players can walk into a specific region and activate its trigger. Commonly seen in "Five Nights at Freddy's" themed maps.

15

"USE" key, without sound (without button)

Mostly used in doors decors. Combined with silent teleport trigger action type.

16

projectiles/ swords

Activates the trigger when there's any projectiles or player swinging his sword inside the region.

17

Actors only

This activation works when an actor walks into the region, which then activates the trigger.

18

Actors, not allied to player

This activation works when an actor (enemy) walks into the region, which then activates the trigger.

For 16~18, players had to manually enter the numbers in text mode to make it work, the selection don't have those exist.

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