Decoration

Every trigger action related to decorations.

Last updated: 2024/1/9

Here is the list of tables which are related to decoration category:

IDDisplay NameExplanationsParameter AParameter B

34

Change model of decoration 'A' to model named 'B'.

Self-explanatory.

Decor

Selector

231

Set text placeholder decoration text

the placeholder text can only be visible when decor 'A' model is set to placeholder.

Decor

String

232

Set decoration HEX color multiplier

Changing the color “B” of decoration “A”.

Decor

Value (Hex)

233

Set decoration scale to value 'B'

How big is your decoration?

Decor

Value

234

Set decoration scale to value of variable 'B'

Same as above, but relies on variable ‘A’

Decor

String

252

Rotate decoration to angle-value of variable 'B' (in degrees)

Same as 253, but the value is grab from variables.

Decor

Var (float)

253

Rotate decoration to angle-value 'B' (in degrees)

Rotate the decoration in given value ‘B’, measured by degrees

Decor

Float (Degrees)

257

Rotate decoration to angle-value of variable 'B' (in radians)

Same as 258, but the value is grab from variables.

Decor

Var (float)

258

Rotate decoration to angle-value 'B' (in radians)

Same as 253, but measured in radians.

Decor

Float (Radians)

267

Set decoration X scale to value 'B'

Making decoration 'A' wider/thinner.

Decor

Float

268

Set decoration Y scale to value 'B'

Making decoration 'A' taller/shorter

Decor

Float

292

Mask Decoration 'A' with Decoration 'B' (Flash Player only)

Basically adds a layer of decor model on it. (Like paint net, photoshop layer mode.)

Decor

Decor

297

Set decoration 'A' visibility multiplier to value 'B' (0...1)

Glass effect decorations.

Decor

Float (0...1)

298

Set decoration 'A' visibility multiplier to value of variable 'B' (0..1)

Same as 297, but the value is grab from variables.

Decor

Var (float)

299

Move, rotate and flip Decoration 'A' to position of Gun 'B'

Self-explanatory. Stick décor to guns.

Decor

Gun

342

Attach decoration 'A' to the current player's camera. Param 'B' will determine which part of the camera (left, center...) the decoration will be attached to.

0 is center

1 is top left

2 is top right

3 is bottom right

4 is bottom left

Decor

Int (0~4)

343

Set Variable 'A' to value of degrees rotation of Decoration 'B'

Save the degress rotation state value of decoration 'B' to variable 'A'.

Var

Decor

344

Change top-left position of decor 'A' to top-left position of region 'B'

Move the decor 'A' to position of region 'B', measured in top-left position.

Decor

Region

???

Set Decor 'A' color matrix to Array 'B' (array must have 4x5 items)

Decor

Array (4x5 float)

???

Move, rotate and flip Decoration 'A' to position of Vehicle 'B'.

Self-explanatory.

Decor

Vehicle

462

Move, rotate and flip Decoration 'A' to Barrel 'B'

Self-explanatory.

Decor

Barrel

466

Set decoration X scale to variable 'B'

Same as 267, but the value is grab from variables.

Decor

Var (float)

467

Set decoration Y scale to variable 'B'

Same as 268, but the value is grab from variables.

Decor

Var (float)

Change Decoration 'A' blend mode to Mode 'B'

Decor

???

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