Decoration
Every trigger action related to decorations.
Last updated: 2024/1/9
Here is the list of tables which are related to decoration category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
34 | Change model of decoration 'A' to model named 'B'. | Self-explanatory. | Decor | Selector |
231 | Set text placeholder decoration text | the placeholder text can only be visible when decor 'A' model is set to placeholder. | Decor | String |
232 | Set decoration HEX color multiplier | Changing the color “B” of decoration “A”. | Decor | Value (Hex) |
233 | Set decoration scale to value 'B' | How big is your decoration? | Decor | Value |
234 | Set decoration scale to value of variable 'B' | Same as above, but relies on variable ‘A’ | Decor | String |
252 | Rotate decoration to angle-value of variable 'B' (in degrees) | Same as 253, but the value is grab from variables. | Decor | Var (float) |
253 | Rotate decoration to angle-value 'B' (in degrees) | Rotate the decoration in given value ‘B’, measured by degrees | Decor | Float (Degrees) |
257 | Rotate decoration to angle-value of variable 'B' (in radians) | Same as 258, but the value is grab from variables. | Decor | Var (float) |
258 | Rotate decoration to angle-value 'B' (in radians) | Same as 253, but measured in radians. | Decor | Float (Radians) |
267 | Set decoration X scale to value 'B' | Making decoration 'A' wider/thinner. | Decor | Float |
268 | Set decoration Y scale to value 'B' | Making decoration 'A' taller/shorter | Decor | Float |
292 | Mask Decoration 'A' with Decoration 'B' (Flash Player only) | Basically adds a layer of decor model on it. (Like paint net, photoshop layer mode.) | Decor | Decor |
297 | Set decoration 'A' visibility multiplier to value 'B' (0...1) | Glass effect decorations. | Decor | Float (0...1) |
298 | Set decoration 'A' visibility multiplier to value of variable 'B' (0..1) | Same as 297, but the value is grab from variables. | Decor | Var (float) |
299 | Move, rotate and flip Decoration 'A' to position of Gun 'B' | Self-explanatory. Stick décor to guns. | Decor | Gun |
342 | Attach decoration 'A' to the current player's camera. Param 'B' will determine which part of the camera (left, center...) the decoration will be attached to. | 0 is center 1 is top left 2 is top right 3 is bottom right 4 is bottom left | Decor | Int (0~4) |
343 | Set Variable 'A' to value of degrees rotation of Decoration 'B' | Save the degress rotation state value of decoration 'B' to variable 'A'. | Var | Decor |
344 | Change top-left position of decor 'A' to top-left position of region 'B' | Move the decor 'A' to position of region 'B', measured in top-left position. | Decor | Region |
??? | Set Decor 'A' color matrix to Array 'B' (array must have 4x5 items) | Decor | Array (4x5 float) | |
??? | Move, rotate and flip Decoration 'A' to position of Vehicle 'B'. | Self-explanatory. | Decor | Vehicle |
462 | Move, rotate and flip Decoration 'A' to Barrel 'B' | Self-explanatory. | Decor | Barrel |
466 | Set decoration X scale to variable 'B' | Same as 267, but the value is grab from variables. | Decor | Var (float) |
467 | Set decoration Y scale to variable 'B' | Same as 268, but the value is grab from variables. | Decor | Var (float) |
Change Decoration 'A' blend mode to Mode 'B' | Decor | ??? |
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