Alternate method to add Water UID

Outdated as now water has own UID.

Since now updates has water UID, this page is outdated and not going to maintain anymore. Anyways, if you still want to have a look of alt method to add water UID, the page is still here.

There are 2 ways to do it, which is the lazy way and more technical way.

Lazy Way

Go to this particular map link: https://www.plazmaburst2.com/level_editor/map_edit.php?filename=c1a Then, you will found that the water in that map has the UID:

What are you waiting for? copy that water area and paste it to your map!

Technical Way for tech savys (mici1234 findings)
  1. First, make water you want to give UID to (if you want to edit existing one, just delete and paste)

  2. Open JS console, you can do this by Ctrl + Shift + I

  3. Write this code: es[es.length - 1].pm["uid"] = "#water*<int>", this will give name to last object.

  4. Then come back to ALE, you gave your water an UID

  5. To use it in action, go to trigger, edit by text, and use water's UID.

cc by prosu:

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