Add Pushing area

negative pushing you up, positive punching you down

This is used commonly for lasers or anti-gravity pusher. First, make the Push zone. Any size, although usually, they are really skinny.

If you are changing the gravity of an area when a player walks into the Push zone, change the input of the y-value to negative (the player goes up) or positive (the player goes down), or change the x-value to negative (player forcefully goes right), or positive (player forcefully goes left).

Stability damage is used as a way to make the character fall. When the value set 10 100, the character is basically “paralyzed” and unable to move.

Hitpoints damage is practically the same thing, but comes in two different forms:

  1. Basic damage Just lowers the amount of hitpoints a player/character has. In SAW/Escape maps, these are used and are called a "no oxygen" room.

  2. Slicing damage When a player walks into the push zone with slicing damage, they will begin to split into 2-6 pieces. Add a laser decoration to give it the actual feeling

A laser without a Push zone is nothing more than a decoration, and is used as an illusion in SAW/Escape maps

Damage = 1 / 30 seconds.

So the higher the input, the more damage it'll cause in time, and the lower the input, the less damage it'll cause in time.

Pushing areas are ALWAYS behind objects put in front of them (e.g., backgrounds, regions, doors). If you wish to modify them, click on "Layers", and head to either "Statics" or "Logics".

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