Water

Every trigger action related to waters.

Last updated: 2024/1/9

Here is the list of tables which are related to water category:

IDDisplay NameExplanationsParameter AParameter B

391

Move water 'A' to region 'B'

In old method, the water 'A' is defined as number, which 1 as your 1st placed water, 2 as your 2nd placed water, and so on.

Water

Region

394

Set water 'A' damage to string-value/variable 'B'

Get the value from value / variable, and set that value as the damage of that water makes.

Water

Float / Var

408

Change water 'A' color to string-value/variable 'B'

Get the value from value / variable, and set that value as the color of water. The value must be hex color format.

Water

Hex / Var

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