Barrel
Every trigger action related to barrels.
TimerTimerLast updated: 2024/1/9
Here is the list of tables which are related to barrels category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
16 | Move Barrel 'A' to the Region 'B' (if Barrel not exploded) | Move Barrel named 'A' to the Region named 'B' (if Barrel not exploded). (Will float the barrel in result) | Barrel (Not Exploded) | Region |
460 | Set Barrel 'A' hitpoints to variable 'B' | Let Barrel has hitpoints! But with variables. | Barrel | Variable |
461 | Clone Barrel 'A' and spawn it at centre of Region 'B' | Clone the barrel 'A', and put that barrel at centre of region 'B'. | Barrel | Region |
462 | Move, rotate and flip Decoration 'A' to Barrel 'B' | Self-explanatory. | Decor | Barrel |
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