Barrel

Every trigger action related to barrels.

TimerTimerLast updated: 2024/1/9

Here is the list of tables which are related to barrels category:

IDDisplay NameExplanationsParameter AParameter B

16

Move Barrel 'A' to the Region 'B' (if Barrel not exploded)

Move Barrel named 'A' to the Region named 'B' (if Barrel not exploded). (Will float the barrel in result)

Barrel (Not Exploded)

Region

460

Set Barrel 'A' hitpoints to variable 'B'

Let Barrel has hitpoints! But with variables.

Barrel

Variable

461

Clone Barrel 'A' and spawn it at centre of Region 'B'

Clone the barrel 'A', and put that barrel at centre of region 'B'.

Barrel

Region

462

Move, rotate and flip Decoration 'A' to Barrel 'B'

Self-explanatory.

Decor

Barrel

Last updated