Array
Every trigger action related to arrays.
Last updated: 2024/1/9
Here is the list of tables which are related to array category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
348 | Split variable 'A' by string-value 'B' | Let var A = "alpha/ beta/ gamma", string-value 'B' is "/" to split the values to [alpha, beta, gamma]. | Var (String) | Char / String? |
349 | Get index 'B' of variable 'A' and store into variable 'A' | Given array 'A' has indexes, store that value which is from index 'B' into variable 'A'. | Var | - |
351 | Add element 'B' (can be variable) to array 'A' | Add an element 'B', which can be any type (also means variable) into array 'A'. | Array | any type, including var |
353 | Create array at variable 'A' | This action creates EMPTY array and assigns it to variable 'A'. | Variable | - |
354 | Split variable 'A' by value of variable 'B' | same as 348, but this time the string-value B is get from the variable. | Var (String) | Var (Char / String?) |
355 | Set gun 'A' color matrix to array 'B' (4 rows, 5 columns, first 4 columns are multiplicative, last column is additive) | Gun | Array (4x5 int) | |
366 | Join variable 'A' by value of variable 'B' | Append the value from variable 'B' to variable 'A'. | Var | Var |
??? | Set Decor 'A' color matrix to Array 'B' (array must have 4x5 items) | Decor | Array (4x5 int) | |
508 | Get all active player slots and save result to Array 'A' | Retrieve all player slots which has players in multiplayer, to array 'A'. | Array | - |
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