Old level editor
(Who use old level editor nowadays?)
Intro
Greetings, cherished creator of nostalgic maps. You've stumbled upon the old level editor, a tool that once danced with Flash and brought joy. Alas, it couldn't keep up with the times beyond 2020.
Yet, in honor of its memory, we've chosen to preserve it here, along with all its treasures. Please know that these artifacts are frozen in time, forever cherished and no longer subject to updates.
Surface of the old level editor
A. Tools
Icon (Left) | Icon (Right) |
FreeEdit tool | Add actor (enemy) |
Add wall | Add gun |
Add vehicle | Add movable |
Add region | Add trigger |
Add water | Add barrel |
Eraser | Add player |
Info Edit | Add light |
Add pusher | Add timer |
Add background | Add decoration |
Add engine mark |
B. Layers
basically by clicking them it will only show the layer which you wanted to appear.
C. Top Side Secret Bars
Map ID: your map id. Save: Saving the map. Load: Going back to last save session. User Manual: You are here.
D. Info Edit
It depends on which element do you want to edit. You can edit using the Info Edit(highlighted button from top picture) to edit the details.
E. Right Click Tooltips
Move and Resize: move and resize the blueprint. Properties configure: same tools as Info Edit. Go to 0: go back to (0,0), which is center. Toggle Grid: Click to decrease the grid visibility, spamming G can cycle the grid visibility. Zoom +,-: self explain. Plazma Editor...: just a credit, does nothing.
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