Weaponry Data
The Most Complete Weaponry Data we had get. Seriously.
This is a series of weaponry table which may get handle in help balancing weapons. This table is credited to Nightmare_Endless for his findings.
All those weapons statics are based on:
Not modded, vanilla.
Assume all weapons are level 3 in campaign mode
Arranged based on slots.
Weapon string | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
gun_apistol | Alien Pistol | 1 | Rail | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.27 | 3.375 | |
gun_glock | Glock | 15 | Bullet | 1.5 | 82.5/37.5/30/45/22.5 | 1 | 0.2(0.73 reload) | 5.92(7.5) | |
gun_pistol | Pistol C-01p | 3 | Bullet | 1.3 | 71.5/32.5/26/39/19.5 | 1 | 0.23 | 5.57 | |
gun_pistol_b | Pistol C-01p(Red) | 16 | Bullet | 1.3 | 71.5/32.5/26/39/19.5 | 1 | 0.23 | 5.57 | |
gun_pistol2 | Pistol CS-pro | 5 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 1 | 0.30 | 3.67 | |
boom5_revolver | Revolver MK1 | 16 | Bullet | 1.6 | 88/40/32/48/24 | 1 | 0.37 | 4.36 | |
lazyrain_plasma_smg | Alien Plasma Pistol | 12 | Energy | 0.9 | - | 1 | 0.13 | 6.75 (impact) | |
lazyrain_plasma_smg2 | Alien Plasma Pistol(Yellow) | 12 | Energy | 0.9 | - | 1 | 0.13 | 6.75 (impact) | |
lostmydollar_qccv50 | QCcV-50 Little Bastard | 5 | Bullet | 0.4 | 22/10/8/12/6 | 1 | 0.07 | 6 | |
moonhawk_smg | Crossfire CS-42 Ghost | 33 | Bullet | 0.5 | 27.5/12.5/10/15/7.5 | 1 | 0.07 | 7.5 | |
roxxar_pistol | Folkonian Pistol | 35 | Bullet | 1.9 | 104.5/47.5/38/57/28.5 | 1 | 0.5 | 3.8 |
Glock reloads itself every 10 rounds.
Weapon string | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
darkstar_1_assault_rifle | CP-Assault Rifle | 1 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 | 1 | 0.1 | 7 | |
darkstar_1_bison | PHANX-150 Bison | 5 | Bullet | 1 | 55/25/20/30/15 | 1 | 0.1 | 10 | |
darkstar_1_minigun | Light Machine Gun CS-LMG | 5 | Bullet | 1 | 55/25/20/30/15 | 1 | 0.1 | 10 | |
darkstar_1_phanx_rifle | PHANX-92 Folconet | 5 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 1 | 0.2 | 5.5 | |
ditzy_cs_ik | Assault Rifle CS-IK | 5 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.13 | 6.75 | |
ditzy_cs_ik2 | Assault Rifle NXR-17C | 1 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.13 | 6.75 | |
gun_arifle | Alien Rifle | 4 | Bullet | 1.56 | 85.8/39/31.2/46.8/23.4 | 1 | 0.33 | 4.68 | |
un_invisgun | Invisible Gun | 6 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.43 | 2.08 | |
gun_m4a1 | M4A1 | 15 | Bullet | 1.2 | 66/30/24/36/18 | 1 | 0.07(1.27) | 11.02(18) | |
gun_minigun | Minigun C-02m | 2 | Bullet | 1 | 55/25/20/30/15 | 1 | 0.1 | 10 | |
gun_oicw | Combat Rifle CS-OICW | 26 | Bullet | 1.15 | 63.3/28.8/23/34.5/17.3 | 1 | 0.07(0.43) | 6.09(17.25) | |
gun_pixel_rifle | Star Defender Rifle | 27 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.13 | 6.75 | |
gun_rayrifle | Ray Rifle TCoRR | 6 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.1 | 9 | |
gun_real_rifle | Assault Rifle CS-RC | 5 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 1 | 0.13 | 6.75 | |
gun_rifle | Assault Rifle C-01r | 1 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 | 1 | 0.1 | 7 | |
gun_rifle_b | Assault Rifle C-01r(Red) | 2 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 | 1 | 0.1 | 7 | |
incompetence_cr30 | OEDA CR-30 Rifle | 26 | Bullet | 0.6 | 33/15/12/18/9 | 1 | 0.07(0.27) | 4.5(9) | |
lostmydollar_av135 | Assault Rifle AV-135 | 5 | Bullet | 1.075 | 59.1/26.9/21.5/32.3/16.1 | 1 | 0.13 | 8.0625 | |
moonhawk_phantom | Crossfire CS-45 Phantom | 1 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 1 | 0.17 | 6.6 | |
moonhawk_phantom2 | Crossfire CS-45 Phantom (Dark) | 1 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 1 | 0.17 | 6.6 | |
phsc_aug | Marksman Rifle CS-RM | 5 | Bullet | 1.3 | 71.5/32.5/26/39/19.5 | 1 | 0.33 | 3.9 |
M4A1 reloads itself every 30 rounds.
Weapon string | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
darkstar_1_alien_rail_sg | Alien Rail Shotgun | 1 | Rail | 0.6 | 33/15/12/18/9 | 3 | 0.6 | 3 | |
darkstar_1_auto_sg | Eos Auto Shotgun | 5 | Bullet | 0.3 | 16.5/7.5/6/9/4.5 | 4 | 0.2 | 6 | |
gun_arifle2 | Alien Shotgun | 4 | Bullet | 1 | 55/25/20/30/15 | 2 | 0.33 | 6 | |
gun_real_shotgun | Shotgun CS-DAZ | 5 | Bullet | 0.9 | 49.5/22.5/18/27/13.5 | 4 | 0.6 | 6 | |
gun_shotgun | Shotgun C-01s | 2 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 3 | 0.6 | 5.5 | |
gun_shotgun_b | Shotgun C-01s (Blue) | 1 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 3 | 0.6 | 5.5 | |
phsc_android_shotgun | Android Shotgun | 47 | Bullet | 1.2 | 66/30/24/36/18 | 3 | 0.93 | 3.86 | |
phsc_plasma_shotgun | Plasma Shotgun | 46 | Energy | 1.2 | - | 3 | 0.83 | 4.32 (impact) | |
roxxar_rifle | Folkonian Shotgun | 34 | Bullet | 0.4 | 22/10/8/12/6 | 2 | 0.07(0.43) | 4.24(12) | |
thetoppestkek_scavenger_sg | Scavenger Shotgun | 5 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 | 4 | 0.43 | 6.46 | |
thetoppestkek_shotgun_nxs25 | Shotgun NXS-25 | 1 | Bullet | 1.1 | 60.5/27.5/22/33/11.5 | 4 | 0.93 | 4.71 |
Slot 4
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
darkstar_1_cs_ragequit | Heavy Sniper Rifle RQ-10 | 5 | Bullet | 5.5 | 302.5/137.5/110/165/82.5 | 1 | 2.03 | 2.7 | |
darkstar_1_gauss_rifle | CS-GaussRifle | 37 | Bullet | 10 | 550/250/200/300/150 | 1 | 0.4 | 4.17 | |
darkstar_1_railgun | PHANX-230 Cobra | 48 | Rail | 1.4 | 77/35/28/42/21 (Poison:27/sec) | 1 | 1.1 | 1.27 | |
darkstar_1_railgun2 | Eos Toxic Railgun | 48 | Rail | 1.4 | 77/35/28/42/21 (Poison:27/sec) | 1 | 1.1 | 1.27 | |
darkstar_1_usniper | Alien Sniper Rifle | 1 | Rail | 6 | 330/150/120/180/90 | 1 | 1.9 | 3.16 | |
ditzy_energy_rifle | Energy Rifle | 6 | Bullet | 4 | 220/100/80/120/60 | 1 | 0.93 | 4.29 | |
gun_railgun | Lite Railgun v01 CS-HShot | 1 | Rail | 4 | 220/100/80/120/60 | 1 | 1.1 | 3.64 | |
gun_railgun2 | Heavy Railgun v04 CS-OneSOneK | 1 | Rail | 10 | 550/250/200/300/150 | 1 | 2.4 | 4.17 | |
gun_sniper | Sniper Rifle CS-YippeeKiYay | 5 | Bullet | 5 | 275/125/100/150/75 | 1 | 1.9 | 2.63 | |
incompetence_archetype_27xx | Archetype 27XX | 2 | Bullet | 0.75 | 41.3/18.8/15/22.5/11.3 | 4 | 0.93 | 3.21 | |
lazyrain_psi_cutter | Falkonian PSI Cutter | 38 | Bullet | 5.2 | 286/130/104/156/78 | 1 | 1.77 | 2.94 | |
lostmydollar_needle | Needle | 5 | Bullet | 1.6 | 88/40/32/48/24 | 1 | 0.37 | 4.36 | |
moonhawk_railgun | Crossfire CS-34 Marauder | 40 | Rail | 1.5 | 82.5/37.5/30/45/22.5 | 1 | 0.43 | 3.46 | |
moonhawk_railgun2 | Crossfire CS-34 Marauder (Dark) | 40 | Rail | 1.5 | 82.5/37.5/30/45/22.5 | 1 | 0.43 | 3.46 | |
mrjaksnes_android_sniper | Android Sniper Rifle | 39 | Bullet | 1.7 | 93.5/43.5/34/51/25.5 | 1 | 0.1(0.6) | 4.86(17) | |
phsc_ph01 | Crossfire CS-54 Viper | 48 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 (Poison:13.5/sec) | 1 | 0.47 | 1.5 | |
phsc_ph01b | Crossfire CS-54 Viper (Dark) | 48 | Bullet | 0.7 | 38.5/17.5/14/21/10.5 (Poison:13.5/sec) | 1 | 0.47 | 1.5 | |
roxxar_android_railgun | Android Railgun | 1 | Rail | 4 | 220/100/80/120/60 | 1 | 1.23 | 3.24 | |
roxxar_marksman_rifle | Folkonian Marksman Rifle | 36 | Bullet | 2.9 | 159.5/72.5/58/87/43.5 | 1 | 0.67 | 4.35 |
Slot 5
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
darkstar_1_nade_c9 | Grenade Launcher C-00t | 49 | Grenade | 2 | - | 1 | 0.13(1.9) | 1.97(15) (Impact) | |
darkstar_1_nade_c9b | Grenade Launcher C-00t (Red) | 55 | Grenade | 2 | - | 1 | 0.13(1.9) | 1.97(15) (Impact) | |
darkstar_1_owo_rl | Rocket Launcher CS-Barrage | 44 | Rocket | 1.5 | - | 1 | 0.13(1.6) | 3(11.25) (Impact) | |
darkstar_1_rl | Eos Rocket Launcher | 50 | Rocket | 1.25 | - | 1 | 0.43 | 2.88 (Impact) | |
gun_gl | Grenade Launcher CS-SpamThemBaby | 8 | Grenade | 1.6 | - | 1 | 0.4(1.3) | 1.23 (Impact) | |
gun_pixel_rl | Star Defender Rocket Launcher | 28 | Rocket | 2.5 | - | 1 | 0.93 | 2.68 (Impact) | |
gun_rl | Rocket Launcher CS-LitBro | 7 | Rocket | 2.5 | - | 1 | 0.93 | 2.68 (Impact) | |
gun_rl0 | Not A Rocket Launcher | 7 | Bullet | 2.5 | 137.5/62.5/50/75/37.5 | 1 | 0.93 | 2.68 | |
incompetence_glhf | Grenade Launcher CS-GLHF | 42 | Grenade | 1.8 | - | 1 | 0.4 | 4.5 (Impact) | |
incompetence_glhf2 | OEDA EA-109H Launcher | 42 | Grenade | 1.8 | - | 1 | 0.4 | 4.5 (Impact) | |
lazyrain_acid_gl | Alien Acid Grenade Launcher | 52 | Grenade | 1.6 | - | 1 | 1.57 | 96~108 (dps) | |
lazyrain_cannon2 | CS-Autocannon (Hand-Held) | 31 | Rocket | 2.2 | Max dmg:194.33 | 1 | 0.6 | 3.67 (Impact) | |
lazyrain_gravy_rl | Folkonian Anti-Gravity Rocket Launcher | 43 | Rocket | 1.6 | Max dmg:141.33 | 1 | 0.93 | 1.71 (Impact) | |
lazyrain_gravy_rl2 | Folkonian Anti-Gravity Rocket Launcher(Red) | 54 | Rocket | 1.6 | Max dmg:141.33 | 1 | 0.93 | 1.71 (Impact) | |
lostmydollar_rpg | RPG | 30 | Rocket | 3.4 | Max dmg:300.33 | 1 | 0.57 | 2.17 (Impact) | |
moonhawk_crossfire | Crossfire CS-145 Vortex | 37 | Energy | 2.5 | Max dmg:210.42 | 1 | 1.3 | 1.92 (Impact) | |
roxxar_shotgun | Folkonian Grenade Launcher | 45 | Grenade | 1.6 | Max dmg:141.33 | 1 | 1.1 | 4.36 (Impact) |
Slot 6
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
gun_defibrillator | Defibrillator | - | Special | 1 | 30/30/30/30/30 | 1 | 0.77 | 1.3 | |
lazyrain_heal_pistol | Medic Pistol | 41 | Bullet | 1 | 30.6/30.3/30.2/30.3/30.2 | 1 | 1.4 | 0.71 |
Slot 7
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
gun_bfg | CS-BNG | 10 | Energy | 4 | Max dmg:336.67 | 1 | 1.90 | 2.11 (impact) | |
gun_sp_sh | Portable Shield v07 CS-Quarium (Hand-Held) | 19~>21 | Grenade | - | - | 1 | - | - |
It is recommended not to place grenades in your multiplayer map. Instead, use the Engine Mark spawning count of grenades (see Engine Marks below)
Slot 8
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
ditzy_focus_beam | Reakhohsha Focus Beam | 51 | Rail | 0.3375 | 18.6/8.4/6.8/10.1/5.1 | 1 | 0.03(0.7) | 5.0625(10.125) | |
gun_plasmagun | Plasmagun CS-Bloom | 12 | Energy | 1.4 | Max dmg:117.83 | 1 | 0.17 | 8.4 (impact) | |
lazyrain_alien_laser_rifle | Alien Laser Rifle | 29 | Rail | 0.2 | 11/5/4/6/3 | 1 | 0.03(2) | 3.0252(6) | |
lazyrain_alien_laser_rifle2 | Alien Heater Rifle | 29 | Rail | 0.2 | 11/5/4/6/3 | 1 | 0.03(2) | 3.0252(6) | |
lostmydollar_rmk36 | RMK-36 | 32 | Energy | 1.4 | Max dmg:117.83 | 1 | 0.17 | 8.4 (impact) |
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
gun_plasmacannon | gun_plasmacannon | 6 | Bullet | 2.1 | 115.5/52.5/42/63/31.5 | 2 | 1.77 | 2.38 | |
gun_raygun | Ray Gun C-01y | 6 | Bullet | 2.1 | 115.5/52.5/42/63/31.5 | 2 | 1.77 | 2.38 | |
gun_sharkgun | Shark | - | - | - | - | 0 | 0.27 | - | |
gun_vgun | Drone Gun CS-Virus | 14 | Special | 4 | 60/60/60/60/60 (drone) | 3 | 2.93 | - |
Grenades/Slot 0
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
item_grenade | Grenade C-00n | 11~>13 | Grenade | - | - | 1 | 0.23 | - | |
item_port | Teleport Grenade v03 CS-PortNade | 17~>18 | Grenade | - | - | 1 | 0.23 | - | |
item_shield | Portable Shield v07 CS-Quarium | 19~>21 | Grenade | - | - | 1 | 0.23 | - |
Vehicle weapons
Weapon String | Display name | Weaponry image | Bullet model code | Bullet type | Bullet force | Damage on parts (Head/Body/Arms/Torso/Legs) | Bullet per shot | Reload time | Damage per round |
gun_fttp_vehgun | FTTP Vehicle Cannon | 1 | Bullet | 1 | 55/25/20/30/15 | 1 | 0.2 | - | |
gun_vehcannon | Vehicle Cannon | 9 | Energy | 4 | Max dmg:22 (lvl 0) Max dmg: 336.67 (lvl 3) | 1 | 0.27 | - | |
gun_vehminigl | Vehicle Grenade Launcher | 8 | Grenade | 1.6 | Max dmg:141.33 | 1 | 0.4 | - | |
gun_vehgun | Vehicle Rocket Launcher | 7 | Rocket | 1.1 | - | 1 | 0.10(0.93) | 3.3(11) (Impact) | |
gun_vehminigun | Vehicle Minigun | 1 | Bullet | 1 | 55/25/20/30/15 | 1 | 0.23 | - | |
lazyrain_cannon | CS-Autocannon | 31 | Rocket | 4 | Max dmg:22 (lvl 0) Max dmg: 336.67 (lvl 3) | 1 | 0.6 | - |
Secret Weapon ID's.
Those weapons id are exist but they don't have any existence nor causing map error:
gun_defecator
gun_ripper
gun_spas
gun_flamethrower
gun_smg
gun_m1
item_shield_old
Credit to Skanar by his findings.
By checking laserguide-gunshop, there are more gun id’s which are supposed to be exist but there’s textures are just gone.
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