Sound
Every trigger action related to sounds
TimerTimerLast updated: 2024/1/9
Here is the list of tables which are related to sound category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
41 | Play sound 'A' from library | Self-explanatory. Table of sounds check sound library table. | Selector | - |
229 | Play song | Only newgrounds/free music archive music allowed. | Song String | |
260 | Assign sound 'B' as firing sound for weapon 'A' | Make weapon ‘A’ pew pew with special sound ‘B’ | Gun | Selector |
283 | Play sound 'A' at Region 'B' (volume and stereo effect won't be updated once sound starts) | Only play sound ‘A’ for players who are at region ‘B’. | Selector | Region |
319 | Switch singleplayer control to Character 'A'. Set parameter 'B' to 1 if sound needs to be played | Force switching control to character ‘A’. Useful for multi fights. | Character | Bool [0, 1] |
483 | Set Disabling of ambient sounds using parameter 'A' | The 'base' and 'wind' sound can be disabled. | Selector (Bool) | - |
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