Projectiles Model Table
Bullets are all eligible from 1 gun. Huh?
Specific for trigger action “Change Gun 'A' projectile model to model with index 'B'.”
The lists of big table are showed below:
ID | Image | Type | Additional notes |
---|---|---|---|
1 | Bullet | ||
2 | Bullet | ||
3 | Bullet | ||
4 | Bullet | ||
5 | Bullet | ||
6 | Bullet | ||
7 | Rocket | ||
8 | Grenade | ||
9 | Energy | ||
10 | Energy | Splash damage upon impact and area of effect while traveling. | |
11 | Grenade | ||
12 | Energy | Splash damage upon impact. | |
13 | Grenade | ||
14 | Grenade | Functions like the Drone Gun CS-Virus projectile. | |
15 | Bullet | Empty model; invisible in game. | |
16 | Bullet | ||
17 | Grenade | Inactive Teleport Grenade v03 CS-PortNade | |
18 | Grenade | Activating Teleport Grenade v03 CS-PortNade | |
19 | Grenade | Inactive Portable Shield v07 CS-Quarium | |
20 | Grenade | Activating Portable Shield v07 CS-Quarium | |
21 | Grenade | Active Portable Shield v07 CS-Quarium (not to scale with other images in the list) | |
22 | Bullet | ||
23 | Bullet | ||
24 | Bullet | ||
25 | Grenade | ||
26 | Bullet | ||
27 | Bullet | Star Defenders bullet. | |
28 | Rocket | Star Defenders rocket. | |
29 | Rail (rail3) | Red laser. Requires a gun to be configured to use rails to work. | |
30 | Rocket | ||
31 | Rocket | ||
32 | Energy | Smaller version of model 10. | |
33 | Bullet | Shorter version of model 1. | |
34 | Bullet | ||
35 | Bullet | ||
36 | Bullet | ||
37 | Bullet | ||
38 | Bullet | Ricochets off walls at any angle. | |
39 | Bullet | ||
40 | Rail (Rail4) | Orange rail. Requires a gun to be configured to use rails to work. | |
41 | Bullet | Healing dart. | |
42 | Grenade | Grenade that explodes on impact with walls. | |
43 | Rocket | Homing rocket. Can convert into homing rails by changing the gun to fire rails before setting the projectile model to 43. | |
44 | Rocket | ||
45 | Grenade | Sticky grenade. | |
46 | Energy | ||
47 | Bullet | ||
48 | Bullet | Toxic green bullet. Turns into a toxic green rail if the gun is configured to fire rails. | |
49 | Grenade | Grenade that explodes on impact with walls. | |
50 | Rocket | ||
51 | Rail (rail6) | Cyan laser. Requires a gun to be configured to use rails to work. | |
52 | Grenade | Sticky acid grenade. Does BNG-like damage around it. | |
53 | Energy | Miniature version of model 12. | |
54 | Rocket | Red version of model 43. | |
55 | Grenade | Red version of model 49. |
Bullet 24 will remain in white background so it will be seen by you guys. (white background are actually invisible)
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