Movable

Every trigger action related to movables.

Last updated: 2024/1/9

Here is the list of tables which are related to movable category:

IDDisplay NameExplanationsParameter AParameter B

0

Force Movable ‘A’ to Region ‘B’

Start moving of door/elevator with Name 'A' from its current position to region with name 'B'. Dimensions of Door and Region must be same.

Movable

Region

1

Change Speed of Movable 'A' to value 'B'

Change the "Speed" parameter of door/elevator with the name 'A' the value 'B'.

Movable

Float

71

Change color of Movable 'A' to HEX color 'B'

Changing the color 'B' of movable 'A'.

Movable

Value (Hex)

82

Call Trigger 'B' when Movable 'A' got damage

Calls Trigger ‘B’ when Movable ‘A’ is shot by a gun/sliced by a character. Not affect by barrel explosions.

Movable

Trigger

85

Mute Movable 'A'

Make movable 'A' not making any noise.

Movable

-

86

Unmute Movable 'A'

Make movable 'A' make the noise.

Movable

-

98

Move Region 'A' to Movable 'B'

Start moving of region with Name 'A' from its current position to door/elevator with name 'B'. Dimensions of Door and Region must be same.

Region

Movable

236

Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)

Combine with “call trigger when movable has damage”. Basically, records the damage taken by the movable to variable ‘A’.

Var

-

237

Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)

Same as above. The records of the damage taken will subtract the value of variable ‘A’. Useful for movable boss fights or HP door.

Var

-

365

Change Speed of Movable 'A' to variable 'B'

Same as action 2, but this time the door 'A' speed can be set by variable 'B'.

Movable

Var

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