Movable
Every trigger action related to movables.
Last updated: 2024/1/9
Here is the list of tables which are related to movable category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
0 | Force Movable ‘A’ to Region ‘B’ | Start moving of door/elevator with Name 'A' from its current position to region with name 'B'. Dimensions of Door and Region must be same. | Movable | Region |
1 | Change Speed of Movable 'A' to value 'B' | Change the "Speed" parameter of door/elevator with the name 'A' the value 'B'. | Movable | Float |
71 | Change color of Movable 'A' to HEX color 'B' | Changing the color 'B' of movable 'A'. | Movable | Value (Hex) |
82 | Call Trigger 'B' when Movable 'A' got damage | Calls Trigger ‘B’ when Movable ‘A’ is shot by a gun/sliced by a character. Not affect by barrel explosions. | Movable | Trigger |
85 | Mute Movable 'A' | Make movable 'A' not making any noise. | Movable | - |
86 | Unmute Movable 'A' | Make movable 'A' make the noise. | Movable | - |
98 | Move Region 'A' to Movable 'B' | Start moving of region with Name 'A' from its current position to door/elevator with name 'B'. Dimensions of Door and Region must be same. | Region | Movable |
236 | Set variable 'A' value to of projectile power (this trigger should receive damage from Movable) | Combine with “call trigger when movable has damage”. Basically, records the damage taken by the movable to variable ‘A’. | Var | - |
237 | Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable) | Same as above. The records of the damage taken will subtract the value of variable ‘A’. Useful for movable boss fights or HP door. | Var | - |
365 | Change Speed of Movable 'A' to variable 'B' | Same as action 2, but this time the door 'A' speed can be set by variable 'B'. | Movable | Var |
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