Gameplay
Every trigger action related to gameplay.
Last updated: 2024/1/9
Here is the list of tables which are related to gameplay category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
39 | Set game speed to 'A' frames per second (default game speed is 30. Does not influence rendering | Used for slow-motion/fast-motion maps. Though in single player the fast motion only speeds you up a little. While in multiplayer i could speed you up to an extent that your screen can't catch up (when put up in the highest number) | Int | - |
40 | Change Strict Casual Mode status | Enables ability to change Player with Tab key. Mission will be terminated on complete death (limb lost) of any of allied main heroes, not for Multiplayer. 1 = Enable, 0 = Disable. | Bool | - |
45 | Allow or disallow usage of defibrillators by allies with value of parameter 'A' | Defibrillators can/can’t revive allies with value of parameter 'A'. 1 = allow, 0 = disallow. | Bool | - |
49 | Set Disabling of psi swords to value of parameter 'A' | Enable or Disable psi swords with value of parameter 'A'. Disable means Enable PSI Blade while Enable means Disable PSI Blade. 1 = allow, 0 = disallow. | Bool | - |
51 | Zoom game camera to 'A' % (percent) | Zoom in or Zoom Out. Default value is 100. | Float (%) | - |
73 | Change bullet speed to value 'A' (default value is 60) | How fast does your bullet speed in overall gameplay? | Float | - |
74 | Change bullet penetration factor to value 'A' (default value is 1) | How thick the wall does bullet can penetrate? | Float | - |
75 | Change max bullet life value 'A' (default value is 30) | How long lasting the bullet flew? (distance) | Float | - |
194 | Set respawn speed multiplier (defaults to 1, but 1.5 in ranked) | How fast does player respawn? 1 - default value 1.5 - ranked matches 0 - hardcore matches, had to leave the game when you died. | Float | - |
207 | Enable anonymous mode (disable player overheads, chat messages are not show in chat) | Self-explanatory. | - | - |
208 | Disable anonymous mode (enable player overheads, chat messages are show in chat) | Self-explanatory. | - | - |
209 | Set regeneration speed multiplier to value 'A' (defaults to 1) | How fast do you regenerate? 1 - default value | Float | - |
210 | Set regeneration speed multiplier to value of variable 'A' | Same as 209, but the value is grab by variable 'A'. | Var (float) | - |
211 | Set regeneration delay multiplier to value 'A' (defaults to 1, but 2 in ranked) | How fast do you regenerate after hurt? 1 - default value 2 - ranked matches | Float | - |
212 | Set regeneration delay multiplier to value of variable 'A' | Same as 211, but the value is grab by variable 'A'. | Var (float) | - |
213 | Set physical player impact damage multiplier to 'A' (default is 1) | How much fall damage will apply to you? 1 - default value | Float | - |
214 | Set physical player impact damage threshold to 'A' (higher values increase chance to receive any impact damage. Default for approved maps is 0.9, in else cases it is 1) | Probability to receive fall damage. 1 - default value 0.9 - ranked matches | Float | - |
215 | Set self-boost force multiplier (default is 1) | How high do you selfboost? 1 - default value | Float | - |
216 | Set unstable self-boost force multiplier for HIGH physics setting (default for approved maps is 2.8, in else cases it is 1) | Probability to success in selfboost. 1 - default value 2.8 - ranked matches | Float | - |
217 | Set unstable self-boost force multiplier for LOW physics setting (default is 1) | Same as 216, but with LOW physics | Float | - |
240 | Set rocket projectiles' speed multiplier to value 'A' | How fast your rocket flew? 1 - default value | Float | - |
241 | Set grenade projectiles' speed multiplier to value 'A' | How fast your grenade go? 1 - default value | Float | - |
242 | Set plasma projectiles' speed multiplier to value 'A' | How fast your plasma travel? 1 - default value | Float | - |
245 | Lock camera at region 'A' (region size must be 800x400 for zoom of 100%) with intensity multiplier 'B' (0..1) | for a 100% zoom, camera size would need 800x400 region. Multiplier ‘B’ basically means that the speed of camera moves to that region. 1 is instantly move the camera to the destination. | Region | Float [0 ~ 1] |
246 | Unlock camera from any region | Return the camera back to the main character. | - | - |
250 | Enable kinetic module | Self-explanatory. | - | - |
251 | Disable kinetic module | Self-explanatory. | - | - |
261 | Allow Time Warp | Self-explanatory. | - | - |
262 | Disallow Time Warp | Self-explanatory. | - | - |
290 | Disable automatic disabling of offscreen entities (automatic disabling is enabled by default) | Entities on offscreen won’t be loaded or doing anything. | - | - |
291 | Enable automatic disabling of offscreen entities (automatic disabling is enabled by default) | Entities on offscreen will be loaded or doing anything. | - | - |
306 | Restart map (singleplayer) | You can do auto restart map when the character is dead etc. | - | - |
307 | Reset game termination logic (for example if game is about to end due to player's death) | Even if you are dead, the game won’t go to fail scenario and leave you dying there. | - | - |
308 | Make all players leave map or multiplayer match | Self-explanatory. Useful on saw matches. | ||
309 | Make player-initiator leave map or multiplayer match | Self-explanatory. | ||
310 | Make player-killer leave map or multiplayer match | Self-explanatory. Useful on roleplays. | ||
379 | Set list of slots that can be randomly given to player during respawn using variable 'A' | dynamic method of engine mark | Var (array? string?) | - |
380 | Set max amount of weapons that can be given to player during respawn using variable 'A' | dynamic method of engine mark | Var (array? string?) | - |
441 | Enable kinetic module through walls using Parameter 'A' | can character uses kinetic module to move an entity through the walls? | Bool | - |
442 | Set kinetic module range to value 'A' (default value is 750) | how long the character can control an entity? 750 - default value | Float | - |
450 | Set range of bullet mirroring to value 'A' (default value is 30) | basically how long your PSI sword is able to mirror the incoming bullets? 30 - default value | Float | - |
453 | Set disabling of global player collision to parameter 'A' | making all player become alpha team collision. | Selector (Bool) | - |
468 | Set disabling of global limb breaking to parameter 'A' | so the player can't break the bodies into pieces. | Selector (Bool) | - |
477 | Set disabling of global fall impact instability using parameter 'A' | Selector (Bool) | - | |
479 | Change global fall impact instability height multiplier to value 'A' | Float | - | |
483 | Set Disabling of ambient sounds using parameter 'A' | The 'base' and 'wind' sound can be disabled. | Selector (Bool) | - |
500 | Set game speed to variable 'A' frames per second (default game speed is 30. Does not influence rendering) | Same as 39, but the value is grab from variable 'A'. | Var (int) | - |
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