Gameplay

Every trigger action related to gameplay.

Last updated: 2024/1/9

Here is the list of tables which are related to gameplay category:

IDDisplay NameExplanationsParameter AParameter B

39

Set game speed to 'A' frames per second (default game speed is 30. Does not influence rendering

Used for slow-motion/fast-motion maps. Though in single player the fast motion only speeds you up a little. While in multiplayer i could speed you up to an extent that your screen can't catch up (when put up in the highest number)

Int

-

40

Change Strict Casual Mode status

Enables ability to change Player with Tab key. Mission will be terminated on complete death (limb lost) of any of allied main heroes, not for Multiplayer. 1 = Enable, 0 = Disable.

Bool

-

45

Allow or disallow usage of defibrillators by allies with value of parameter 'A'

Defibrillators can/can’t revive allies with value of parameter 'A'. 1 = allow, 0 = disallow.

Bool

-

49

Set Disabling of psi swords to value of parameter 'A'

Enable or Disable psi swords with value of parameter 'A'.

Disable means Enable PSI Blade while Enable means Disable PSI Blade. 1 = allow, 0 = disallow.

Bool

-

51

Zoom game camera to 'A' % (percent)

Zoom in or Zoom Out. Default value is 100.

Float (%)

-

73

Change bullet speed to value 'A' (default value is 60)

How fast does your bullet speed in overall gameplay?

Float

-

74

Change bullet penetration factor to value 'A' (default value is 1)

How thick the wall does bullet can penetrate?

Float

-

75

Change max bullet life value 'A' (default value is 30)

How long lasting the bullet flew? (distance)

Float

-

194

Set respawn speed multiplier (defaults to 1, but 1.5 in ranked)

How fast does player respawn? 1 - default value 1.5 - ranked matches 0 - hardcore matches, had to leave the game when you died.

Float

-

207

Enable anonymous mode (disable player overheads, chat messages are not show in chat)

Self-explanatory.

-

-

208

Disable anonymous mode (enable player overheads, chat messages are show in chat)

Self-explanatory.

-

-

209

Set regeneration speed multiplier to value 'A' (defaults to 1)

How fast do you regenerate? 1 - default value

Float

-

210

Set regeneration speed multiplier to value of variable 'A'

Same as 209, but the value is grab by variable 'A'.

Var (float)

-

211

Set regeneration delay multiplier to value 'A' (defaults to 1, but 2 in ranked)

How fast do you regenerate after hurt? 1 - default value 2 - ranked matches

Float

-

212

Set regeneration delay multiplier to value of variable 'A'

Same as 211, but the value is grab by variable 'A'.

Var (float)

-

213

Set physical player impact damage multiplier to 'A' (default is 1)

How much fall damage will apply to you? 1 - default value

Float

-

214

Set physical player impact damage threshold to 'A' (higher values increase chance to receive any impact damage. Default for approved maps is 0.9, in else cases it is 1)

Probability to receive fall damage. 1 - default value 0.9 - ranked matches

Float

-

215

Set self-boost force multiplier (default is 1)

How high do you selfboost? 1 - default value

Float

-

216

Set unstable self-boost force multiplier for HIGH physics setting (default for approved maps is 2.8, in else cases it is 1)

Probability to success in selfboost. 1 - default value 2.8 - ranked matches

Float

-

217

Set unstable self-boost force multiplier for LOW physics setting (default is 1)

Same as 216, but with LOW physics

Float

-

240

Set rocket projectiles' speed multiplier to value 'A'

How fast your rocket flew? 1 - default value

Float

-

241

Set grenade projectiles' speed multiplier to value 'A'

How fast your grenade go? 1 - default value

Float

-

242

Set plasma projectiles' speed multiplier to value 'A'

How fast your plasma travel? 1 - default value

Float

-

245

Lock camera at region 'A' (region size must be 800x400 for zoom of 100%) with intensity multiplier 'B' (0..1)

for a 100% zoom, camera size would need 800x400 region.

Multiplier ‘B’ basically means that the speed of camera moves to that region. 1 is instantly move the camera to the destination.

Region

Float [0 ~ 1]

246

Unlock camera from any region

Return the camera back to the main character.

-

-

250

Enable kinetic module

Self-explanatory.

-

-

251

Disable kinetic module

Self-explanatory.

-

-

261

Allow Time Warp

Self-explanatory.

-

-

262

Disallow Time Warp

Self-explanatory.

-

-

290

Disable automatic disabling of offscreen entities (automatic disabling is enabled by default)

Entities on offscreen won’t be loaded or doing anything.

-

-

291

Enable automatic disabling of offscreen entities (automatic disabling is enabled by default)

Entities on offscreen will be loaded or doing anything.

-

-

306

Restart map (singleplayer)

You can do auto restart map when the character is dead etc.

-

-

307

Reset game termination logic (for example if game is about to end due to player's death)

Even if you are dead, the game won’t go to fail scenario and leave you dying there.

-

-

308

Make all players leave map or multiplayer match

Self-explanatory. Useful on saw matches.

309

Make player-initiator leave map or multiplayer match

Self-explanatory.

310

Make player-killer leave map or multiplayer match

Self-explanatory. Useful on roleplays.

379

Set list of slots that can be randomly given to player during respawn using variable 'A'

dynamic method of engine mark Dm_slots_on_spawn

Var (array? string?)

-

380

Set max amount of weapons that can be given to player during respawn using variable 'A'

dynamic method of engine mark Dm_max_guns_on_spawn

Var (array? string?)

-

441

Enable kinetic module through walls using Parameter 'A'

can character uses kinetic module to move an entity through the walls?

Bool

-

442

Set kinetic module range to value 'A' (default value is 750)

how long the character can control an entity? 750 - default value

Float

-

450

Set range of bullet mirroring to value 'A' (default value is 30)

basically how long your PSI sword is able to mirror the incoming bullets? 30 - default value

Float

-

453

Set disabling of global player collision to parameter 'A'

making all player become alpha team collision.

Selector (Bool)

-

468

Set disabling of global limb breaking to parameter 'A'

so the player can't break the bodies into pieces.

Selector (Bool)

-

477

Set disabling of global fall impact instability using parameter 'A'

Selector (Bool)

-

479

Change global fall impact instability height multiplier to value 'A'

Float

-

483

Set Disabling of ambient sounds using parameter 'A'

The 'base' and 'wind' sound can be disabled.

Selector (Bool)

-

500

Set game speed to variable 'A' frames per second (default game speed is 30. Does not influence rendering)

Same as 39, but the value is grab from variable 'A'.

Var (int)

-

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