Add Movable

A door that opens, closes, and... kills you?

This option allows you to add doors and elevators (both are the same). To add a door, you do the same with adding walls, push areas, water, regions, and backgrounds.

Unlike the walls, you can modify the speed of a movable. The default setting is 10. The lower the number, the slower the door; the higher the number, the faster it is. Usually, high inputs are used for SAW/Escape maps. A recommended input for making an elevator would be 3 or 4. For doors, the recommended input would be 10. For traps, anything above 20, but below 100; We don't want to cause too much lag.

Movables also have the ability to be visible or not. Usually, "invisible" doors are used for having backgrounds put "in front" of them (e.g., for making beds, couches, or special traps).

Starting for newer updates, Movable, backgrounds, regions, decorations and pushers have the “Attach to” label, this is used to attach the objects and copy that object current motion. It is useful for moving large movable group, moving backgrounds etc.

As new triggers are being made and experimented with, map editors now have the ability to change the color of a door, using the HEX color codes.

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