Sound Library Table
!play <music> <min volume> <max volume>
Specific for trigger action “Play sound 'A' from library.” check alj99-all_sounds or 132-ds for more hidden sound library. Expect this library will update soon.
Recent updates had changed proxy voice lines into: -> Newer proxy voiceline -> Silk voiceline -> Avre voiceline
Upon this case, the old proxy voiceline was removed from now on, but this manual will kept it archived. (id with crush_ are all removed from game and the editor.)
EaglePB2: How about the crossfire headhunter...... she was a girl, right? LazyRain: *whispers* and those worker girl NPCs..?
Credit to Alj99 for the updated list.
Current Recorded List in Advanced Level Editor
ID | Name |
---|---|
null | - silence - (for guns only) |
hp_warn | Battlesuit - Low health |
hp_dead | Battlesuit - Death |
wea_pickup | Weapon - Pick up |
wea2 | Weapon - Impact 1 |
wea1 | Weapon - Impact 2 |
wea_vehminigun | Vehicle minigun (Drone) |
wea_sniper | Sniper Rifle CS-YippeeKiYay |
wea_shotgun_alt | Alien Shotgun |
wea_shotgun | Shotgun C-01s |
wea_rifle_alt | Alien Rifle |
wea_rifle | Assault Rifle C-01r |
wea_real_shotgun_r | Shotgun CS-DAZ - Reloading |
wea_real_shotgun | Shotgun CS-DAZ |
wea_real_rifle | Assault Rifle CS-RC |
wea_rail_alt | Heavy Railgun v04 CS-OneSOneK |
wea_pistol2 | Pistol CS-Pro |
wea_pistol | Pistol C-01p |
wea_plasmagun | Plasmagun CS-Bloom |
wea_mingun2 | Minigun C-02m |
wea_mingun | wea_minigun (unused) |
wea_impulse | wea_impulse (unused) |
wea_evil_shot | CS-BNG |
wea_energy | Ray Gun C-01y |
wea_defibrillator | Defibrillator |
wea_apistol | Alien Pistol |
water_splash3 | Water splash 3 |
water_splash2 | Water splash 2 |
water_splash1 | Water splash 1 |
walker_step | Hound Walker-CS - Step |
walker_phase2 | Hound Walker-CS - Phase 2 |
walker_die | Hound Walker-CS - Termination |
wea_vehcannon | Vehicle Cannon (Hound Walker-CS) |
usurpation_hurt | Usurpation Destroyer - Hurt |
usurpation_dying | Usurpation Destroyer - Dying |
usurpation_death3 | Usurpation Destroyer - Death 3 |
usurpation_death2 | Usurpation Destroyer - Death 2 |
usurpation_alert | Usurpation Destroyer - Alert |
test_sound | Vehicle Rocket Launcher (Corvette) - Reloading |
teleport_spawn | Teleport |
team_switch | Hero change |
t_switch2 | Panel Board - Activation |
t_switch1 | Panel Board - Activation 2 (unused) |
t_switch_denied | Panel Board - Denied |
t_door1_stop | Movable - Start |
t_door1_start | Movable - Stop |
step4 | Footstep 4 |
step3 | Footstep 3 |
step2 | Footstep 2 |
step1 | Footstep 1 |
steel_med | Vehicle collision - Medium |
steel_low | Vehicle collision - Low |
steel_hor | Vehicle collision - Friction |
steel_hard | Vehicle collision - Hard |
slow_up | Battlesuit - Slowmotion disabled |
slow_down | Battlesuit - Slowmotion enabled |
slicer_die | Civil Security Ghost - Death |
slicer_alert | Civil Security Ghost - Alert |
shnade_offline | Portable Shield v07 CS-Quarium - Explosion |
shnade_hit_low | Portable Shield v07 CS-Quarium - Hit low |
shnade_hit | Portable Shield v07 CS-Quarium - Hit hard |
shnade_explode | Portable Shield v07 CS-Quarium - Activation |
shnade_act | Portable Shield v07 CS-Quarium - Blip |
ship_incoming | Ship - Income |
ship_explosion | Ship - Explosion |
reload | Lite Railgun v01 CS-HShot - Reload |
wea_rocket_launch | Rocket Launcher CS-LitBro |
robo_step4 | Robotic footstep 4 |
robo_step3 | Robotic footstep 3 |
robo_step2 | Robotic footstep 2 |
robo_step1 | Robotic footstep 1 |
robo_bug_launch | Drone Gun CS-Virus - Shot |
robo_bug_jump | Drone Gun CS-Virus - Jump |
robo_bug_hit | Drone Gun CS-Virus - Hit |
rl_reload | Rocket Launcher CS-LitBro - Reload |
wea_railgun | Lite Railgun v01 CS-HShot |
portnade_explode | Teleport Grenade v03 CS-PortNade - Detonation |
portnade_act2 | Teleport Grenade v03 CS-PortNade - Blip |
plasma_explosion | Plasma explosion |
noir_hurt2 | Noir Lime - Hurt 2 |
noir_hurt1 | Noir Lime - Hurt 1 |
noir_die | Noir Lime - Death |
nade_throw | Nade throw |
mission_done | Mission complete |
metal_ver3 | Metal - Hard |
metal_ver2 | Metal - Medium |
metal_ver1 | Metal - Low |
metal_hor | Metal - Friction |
metal_hit | Metal - Hit |
metal_gib | Metal - Destruction |
last_teleport | Last teleport |
s_info_off | Menu button - onMouseDown |
s_info_act | Menu button - onClick |
s_info | Menu button - onMouseOver |
hint_disappear | Hint - Disappear |
hint_appear | Hint - Appear |
wea_gl | Grenade Launcher CS-SpamThemBaby |
grenade_act | Grenade C-00n - Blip |
grenade | Grenade bounce |
glass2 | Barrel - Hit 1 |
glass1 | Barrel - Hit 2 |
g_death3 | Cyber Grub - Death 3 |
g_death2 | Cyber Grub - Death 2 |
g_death1 | Cyber Grub - Death 1 |
g_pain3 | Cyber Grub - Hurt 3 |
g_pain2 | Cyber Grub - Hurt 2 |
g_pain1 | Cyber Grub - Hurt 1 |
g_welcome1 | Cyber Grub - Alert |
fp_welcome1 | Phoenix Falkok - Alert |
fp_pain4 | Phoenix Falkok - Hurt 4 |
fp_pain3 | Phoenix Falkok - Hurt 3 |
fp_pain2 | Phoenix Falkok - Hurt 2 |
fp_death3 | Phoenix Falkok - Death 3 |
fp_death2 | Phoenix Falkok - Death 2 |
fp_death1 | Phoenix Falkok - Death 1 |
fail_shot | Impact shot |
f_welcome1 | Falkok - Alert |
f_pain4 | Falkok - Hurt 4 |
f_pain3 | Falkok - Hurt 3 |
f_pain2 | Falkok - Hurt 2 |
f_death3 | Falkok - Death 3 |
f_death2 | Falkok - Death 2 |
f_death1 | Falkok - Death 1 |
explode2 | Explosion 2 |
explode1 | Explosion 1 |
explode_underwater | Explosion underwater |
enemy_hurt1 | Usurpation Soldier - Hurt |
enemy_hurt_3 | Usurpation Soldier - Hurt 3 |
enemy_hurt_2 | Usurpation Soldier - Hurt 2 |
enemy_hurt_1 | Usurpation Soldier - Hurt 1 |
enemy_die1 | Usurpation Soldier - Death |
enemy_die_4 | Usurpation Soldier - Death 4 |
enemy_die_3 | Usurpation Soldier - Death 3 |
enemy_die_2 | Usurpation Soldier - Death 2 |
enemy_die_1 | Usurpation Soldier - Death 1 |
enemy_alert | Usurpation Soldier - Alert |
drone_hurt | Drone - Hurt |
drone_die | Drone - Death |
corvett_die | Corvette - Death |
coolbuddy2 | Coolbuddy logo |
chat | Chat message |
capsule_hit2 | Life-Capsule - Hit 2 |
capsule_hit1 | Life-Capsule - Hit 1 |
box_ver3 | Crate - Hard |
box_ver2 | Crate - Medium |
box_ver1 | Crate - Low |
box_hor | Crate - Friction |
box_die | Crate - Destruction |
body3 | Body - Hard |
body2 | Body - Medium |
body1 | Body - Low |
body0 | Body - Friction |
body_fall | Body - Fall |
blood_leg_arm | Body - Limb broke |
blood_hit_sword | Body - Hit sword |
blood_hit | Body - Hit |
blood_head2 | Body - Head broke 2 |
blood_head | Body - Head broke 1 |
blood_body2 | Body - Spine broke 2 |
blood_body | Body - Spine broke 1 |
sou_blade_swing3 | Swords swing 3 |
sou_blade_swing2 | Swords swing 2 |
sou_blade_swing1 | Swords swing 1 |
explode_bfg | CS-BNG - Explosion |
barrel2 | Barrel - Explosion 2 |
barrel | Barrel - Explosion 1 |
badge_earned | Achievement |
android_welcome3 | Android - Alert 3 |
android_welcome2 | Android - Alert 2 |
android_welcome1 | Android - Alert 1 |
android_welcome | Android - Alert |
android_hurt | Android - Hurt |
android_enemy_down1 | Android - Celebrate |
android_die_1 | Android - Death 1 |
android_die | Android - Death |
silenced | Silencer shot |
charged_explosion | Charged shot |
hero_death2 | Marine - Death 2 |
hero_death1 | Marine - Death 1 |
hero_pain4 | Marine - Hurt 4 |
hero_pain3 | Marine - Hurt 3 |
hero_pain2 | Marine - Hurt 2 |
hero_pain1 | Marine - Hurt 1 |
hero_welcome3 | Marine - Alert 3 |
hero_welcome2 | Marine - Alert 2 |
hero_welcome1 | Marine - Alert 1 |
marine_death3 | Civil Security - Death 3 |
marine_death2 | Civil Security - Death 2 |
marine_death1 | Civil Security - Death 1 |
marine_dying | Civil Security - Dying |
marine_hurt3 | Civil Security - Hurt 3 |
marine_hurt2 | Civil Security - Hurt 2 |
marine_hurt1 | Civil Security - Hurt 1 |
marine_alert | Civil Security - Alert 1 |
marine_alert4 | Civil Security - Alert 4 |
marine_alert3 | Civil Security - Alert 3 |
marine_alert2 | Civil Security - Alert 2 |
s_gun_rayrifle | Ray Rifle TCoRR |
wea_lmg | LMG |
wea_ditzy_cs_ik2 | Real rifle alt *AR NXR-17C* |
wea_android_shotgun | Android shotgun |
wea_android_sniper | Android sniper |
sd_death | Star Defender - Death |
sd_welcome2 | Star Defender - Alert |
sd_hurt2 | Star Defender - Hurt 2 |
sd_hurt1 | Star Defender - Hurt 1 |
hit_frag | Hit report - frag |
hit_dmg3 | Hit report - high |
hit_dmg2 | Hit report - medium |
hit_dmg | Hit report - low |
wea_plasma_smg | Plasma shotgun *Alien Plasma Pistol* |
wea_android_railgun | Android railgun |
wea_bison | Bison rifle |
wea_rifle_nade | C9 impact nade |
grenade_wet | Acid grenade bounce |
wea_acid_gl3 | Acid grenade launcher |
wea_revolver5 | Revolver |
wea_alien_rail_sg | Alien rail shotgun |
wea_darkstar_rl3 | Smaller rocket |
wea_auto_sg2 | Fast shotgun |
wea_rail_toxic2 | Toxic railgun |
wea_ditzy_energy_rifle | Energy Rifle |
wea_roxxar_rifle | Falkonian Shotgun |
beam5_recharge | Reakhohsha Focus Beam recharge (old) |
beam5_rechargeB | Reakhohsha Focus Beam recharge (new) |
beam5 | Reakhohsha Focus Beam |
beam1_recharge | Alien Laser/Heater Rifle recharge (old) |
beam1_rechargeB | Alien Laser/Heater Rifle recharge (new) |
beam1 | Alien Laser/Heater Rifle |
wea_phanx | PHANX-92 Falconet |
wea_moonhawk_smg2 | Crossfire CR-42 Ghost |
crossfire_sentinel_hurt3 | Crossfire Sentinel - Hurt 3 |
crossfire_sentinel_hurt2 | Crossfire Sentinel - Hurt 2 |
crossfire_sentinel_hurt1 | Crossfire Sentinel - Hurt 1 |
crossfire_sentinel_celebrate2 | Crossfire Sentinel - Celebrate 2 |
crossfire_sentinel_celebrate1 | Crossfire Sentinel - Celebrate 1 |
crossfire_sentinel_death2 | Crossfire Sentinel - Death 2 |
crossfire_sentinel_death1 | Crossfire Sentinel - Death 1 |
crossfire_sentinel_dying | Crossfire Sentinel - Dying |
crossfire_sentinel_welcome3 | Crossfire Sentinel - Alert 3 |
crossfire_sentinel_welcome2 | Crossfire Sentinel - Alert 2 |
crossfire_sentinel_welcome1 | Crossfire Sentinel - Alert 1 |
vulture_death2 | Vulture - Death 2 |
vulture_death1 | Vulture - Death 1 |
vulture_dying | Vulture - Dying |
vulture_hurt4 | Vulture - Hurt 4 |
vulture_hurt3 | Vulture - Hurt 3 |
vulture_hurt2 | Vulture - Hurt 2 |
vulture_hurt1 | Vulture - Hurt 1 |
vulture_celebrate3 | Vulture - Celebrate 3 |
vulture_celebrate2 | Vulture - Celebrate 2 |
vulture_celebrate1 | Vulture - Celebrate 1 |
vulture_welcome3 | Vulture - Alert 3 |
vulture_welcome2 | Vulture - Alert 2 |
vulture_welcome1 | Vulture - Alert 1 |
civilian_male_hurt4 | Civilian - Hurt 4 |
civilian_male_hurt3 | Civilian - Hurt 3 |
civilian_male_hurt2 | Civilian - Hurt 2 |
civilian_male_hurt1 | Civilian - Hurt 1 |
civilian_male_dying2 | Civilian - Dying 2 |
civilian_male_dying1 | Civilian - Dying 1 |
civilian_male_welcome3 | Civilian - Alert 3 |
civilian_male_welcome2 | Civilian - Alert 2 |
civilian_male_welcome1 | Civilian - Alert 1 |
civilian_male_celebrate2 | Civilian - Celebrate 2 |
civilian_male_celebrate1 | Civilian - Celebrate 1 |
civilian_male_death2 | Civilian - Death 2 |
civilian_male_death1 | Civilian - Death 1 |
reakhohsha_welcome2 | Reakhohsha Operative - Alert 2 |
reakhohsha_welcome1 | Reakhohsha Operative - Alert 1 |
reakhohsha_death3 | Reakhohsha Operative - Death |
reakhohsha_hurt3 | Reakhohsha Operative - Hurt 3 |
reakhohsha_hurt2 | Reakhohsha Operative - Hurt 2 |
reakhohsha_hurt1 | Reakhohsha Operative - Hurt 1 |
android_miner_hurt | Mining Android - Hurt |
android_miner_welcome2 | Mining Android - Alert |
android_miner_enemy_down | Mining Android - Celebrate |
android_miner_die | Mining Android - Death |
Most of bodyX and metalX sounds are hard to notice and so there's not much to describe.
Usurpations' hurt sounds are practically identical.
Marine_X series have nothing to do with the Marine but instead with CS soldiers.
Add "helm_" at the start of proxy to get helmet version of proxy voicelines.
Usable but requires to edit trigger as text
ID | Name |
---|---|
wea_thetoppestkek_shotgun_nxs25 | Shotgun NXS-25 |
wea_rail_alt2 | Falkonian PSI Cutter |
wea_plasma_shotgun | Plasma Shotgun |
wea_ph01 | Crossfire CR-54 Viper |
wea_moonhawk_railgun | Crossfire CR-34 Marauder |
wea_m202 | Rocket Launcher CS-Barrage |
wea_lazyrain_gravy_rl | Falkonian Anti-Gravity Rocket Launcher |
wea_incompetence_archetype_27xx_fire | Archetype 27xx |
wea_glhf | Grenade Launcher CS-GLHF |
wea_crossfire2 | Crossfire CR-145 Vortex |
main_song | Plasma Burst2 theme song |
gameplay_song | Engagement music |
hexagon_welcome3 | Hexagon - Alert 3 |
hexagon_welcome2 | Hexagon - Alert 2 |
hexagon_welcome1 | Hexagon - Alert 1 |
hexagon_pain4 | Hexagon - Hurt 4 |
hexagon_pain3 | Hexagon - Hurt 3 |
hexagon_pain2 | Hexagon - Hurt 2 |
hexagon_pain1 | Hexagon - Hurt 1 |
hexagon_death2 | Hexagon - Death 2 |
hexagon_death1 | Hexagon - Death 1 |
gravitator2 | Powered gravitator |
exp_tick | Exp gain |
exp_level | Exp level up |
exp_event_stop | Exp gain end |
wea_ditzy_cs_ik | Real Rifle Alt 1 unused |
dart4 | Healing dart |
bounce_bullet | Bullet Bouncing |
am_wind | Ambient Wind |
am_base | Ambient Base |
silk_alert_there_is_oneA | Silk - Alert 1 A |
silk_alert_i_see_oneA | Silk - Alert 2 A |
silk_alert_contactA | Silk - Alert 3 A |
silk_enemy_down_no_kicking_for_youB | Silk - Celebrate 1 B |
silk_enemy_down_minus_oneB | Silk - Celebrate 2 B |
silk_enemy_down_ive_got_oneB | Silk - Celebrate 3 B |
silk_enemy_down_hell_yeahB | Silk - Celebrate 4 B |
silk_enemy_down_eliminatedB | Silk - Celebrate 5 B |
silk_enemy_down_brilliantC | Silk - Celebrate 6 C |
silk_hurt1B | Silk - Hurt 1 B |
silk_hurt2B | Silk - Hurt 2 B |
silk_hurt5 | Silk - Hurt 5 |
silk_hurt6 | Silk - Hurt 6 |
silk_hurt9B | Silk - Hurt 9 B |
silk_dyingB | Silk - Dying B |
silk_death1B | Silk - Death 1 B |
silk_death2B | Silk - Death 2 B |
proxy_alert_up_thereA | Proxy - Alert 1 A |
proxy_alert_take_coverB | Proxy - Alert 2 B |
proxy_alert_over_hereB | Proxy - Alert 3 B |
proxy_enemy_down_niceC | Proxy - Celebrate 1 C |
proxy_enemy_down_niceA | Proxy - Celebrate 1 A |
proxy_enemy_down_got_oneD | Proxy - Celebrate 2 D |
proxy_enemy_down_fantasticA | Proxy - Celebrate 3 A |
proxy_hurt4 | Proxy - Hurt 4 |
proxy_hurt5 | Proxy - Hurt 5 |
proxy_hurt8 | Proxy - Hurt 8 |
proxy_hurt9 | Proxy - Hurt 9 |
proxy_hurt11 | Proxy - Hurt 11 |
proxy_hurt12 | Proxy - Hurt 12 |
proxy_hurt13 | Proxy - Hurt 13 |
proxy_hurt14 | Proxy - Hurt 14 |
proxy_hurt15 | Proxy - Hurt 15 |
proxy_hurt17 | Proxy - Hurt 17 |
proxy_dyingC | Proxy - Dying C |
proxy_dyingF | Proxy - Dying F |
proxy_death3 | Proxy - Death 3 |
proxy_death4 | Proxy - Death 4 |
proxy_death5 | Proxy - Death 5 |
proxy_death6 | Proxy - Death 6 |
helm_proxy_alert_up_thereA | Helmed Proxy - Alert 1 A |
helm_proxy_alert_take_coverB | Helmed Proxy - Alert 2 B |
helm_proxy_alert_over_hereB | Helmed Proxy - Alert 3 B |
helm_proxy_enemy_down_niceC | Helmed Proxy - Celebrate 1 C |
helm_proxy_enemy_down_niceA | Helmed Proxy - Celebrate 1 A |
helm_proxy_enemy_down_got_oneD | Helmed Proxy - Celebrate 2 D |
helm_proxy_enemy_down_fantasticA | Helmed Proxy - Celebrate 3 A |
helm_proxy_hurt4 | Helmed Proxy - Hurt 4 |
helm_proxy_hurt5 | Helmed Proxy - Hurt 5 |
helm_proxy_hurt8 | Helmed Proxy - Hurt 8 |
helm_proxy_hurt9 | Helmed Proxy - Hurt 9 |
helm_proxy_hurt11 | Helmed Proxy - Hurt 11 |
helm_proxy_hurt12 | Helmed Proxy - Hurt 12 |
helm_proxy_hurt13 | Helmed Proxy - Hurt 13 |
helm_proxy_hurt14 | Helmed Proxy - Hurt 14 |
helm_proxy_hurt15 | Helmed Proxy - Hurt 15 |
helm_proxy_hurt17 | Helmed Proxy - Hurt 17 |
helm_proxy_dyingC | Helmed Proxy - Dying C |
helm_proxy_dyingF | Helmed Proxy - Dying F |
helm_proxy_death3 | Helmed Proxy - Death 3 |
helm_proxy_death4 | Helmed Proxy - Death 4 |
helm_proxy_death5 | Helmed Proxy - Death 5 |
helm_proxy_death6 | Helmed Proxy - Death 6 |
Retired Sound ID
ID | Name |
---|---|
crash_out_of_hp | Proxy - Dying |
crash_hurt3 | Proxy - Hurt 3 |
crash_hurt2 | Proxy - Hurt 2 |
crash_hurt1 | Proxy - Hurt 1 |
crash_enemy_spotted3 | Proxy - Alert 3 |
crash_enemy_spotted2 | Proxy - Alert 2 |
crash_enemy_spotted1 | Proxy - Alert 1 |
crash_enemy_down3 | Proxy - Celebrate 3 |
crash_enemy_down2 | Proxy - Celebrate 2 |
crash_enemy_down1 | Proxy - Celebrate 1 |
crash_death1 | Proxy - Death |
Last updated