Sound Library Table

!play <music> <min volume> <max volume>

Specific for trigger action “Play sound 'A' from library.” check alj99-all_sounds or 132-ds for more hidden sound library. Expect this library will update soon.

Recent updates had changed proxy voice lines into: -> Newer proxy voiceline -> Silk voiceline -> Avre voiceline

Upon this case, the old proxy voiceline was removed from now on, but this manual will kept it archived. (id with crush_ are all removed from game and the editor.)

EaglePB2: How about the crossfire headhunter...... she was a girl, right? LazyRain: *whispers* and those worker girl NPCs..?

Credit to Alj99 for the updated list.

Current Recorded List in Advanced Level Editor

IDName

null

- silence - (for guns only)

hp_warn

Battlesuit - Low health

hp_dead

Battlesuit - Death

wea_pickup

Weapon - Pick up

wea2

Weapon - Impact 1

wea1

Weapon - Impact 2

wea_vehminigun

Vehicle minigun (Drone)

wea_sniper

Sniper Rifle CS-YippeeKiYay

wea_shotgun_alt

Alien Shotgun

wea_shotgun

Shotgun C-01s

wea_rifle_alt

Alien Rifle

wea_rifle

Assault Rifle C-01r

wea_real_shotgun_r

Shotgun CS-DAZ - Reloading

wea_real_shotgun

Shotgun CS-DAZ

wea_real_rifle

Assault Rifle CS-RC

wea_rail_alt

Heavy Railgun v04 CS-OneSOneK

wea_pistol2

Pistol CS-Pro

wea_pistol

Pistol C-01p

wea_plasmagun

Plasmagun CS-Bloom

wea_mingun2

Minigun C-02m

wea_mingun

wea_minigun (unused)

wea_impulse

wea_impulse (unused)

wea_evil_shot

CS-BNG

wea_energy

Ray Gun C-01y

wea_defibrillator

Defibrillator

wea_apistol

Alien Pistol

water_splash3

Water splash 3

water_splash2

Water splash 2

water_splash1

Water splash 1

walker_step

Hound Walker-CS - Step

walker_phase2

Hound Walker-CS - Phase 2

walker_die

Hound Walker-CS - Termination

wea_vehcannon

Vehicle Cannon (Hound Walker-CS)

usurpation_hurt

Usurpation Destroyer - Hurt

usurpation_dying

Usurpation Destroyer - Dying

usurpation_death3

Usurpation Destroyer - Death 3

usurpation_death2

Usurpation Destroyer - Death 2

usurpation_alert

Usurpation Destroyer - Alert

test_sound

Vehicle Rocket Launcher (Corvette) - Reloading

teleport_spawn

Teleport

team_switch

Hero change

t_switch2

Panel Board - Activation

t_switch1

Panel Board - Activation 2 (unused)

t_switch_denied

Panel Board - Denied

t_door1_stop

Movable - Start

t_door1_start

Movable - Stop

step4

Footstep 4

step3

Footstep 3

step2

Footstep 2

step1

Footstep 1

steel_med

Vehicle collision - Medium

steel_low

Vehicle collision - Low

steel_hor

Vehicle collision - Friction

steel_hard

Vehicle collision - Hard

slow_up

Battlesuit - Slowmotion disabled

slow_down

Battlesuit - Slowmotion enabled

slicer_die

Civil Security Ghost - Death

slicer_alert

Civil Security Ghost - Alert

shnade_offline

Portable Shield v07 CS-Quarium - Explosion

shnade_hit_low

Portable Shield v07 CS-Quarium - Hit low

shnade_hit

Portable Shield v07 CS-Quarium - Hit hard

shnade_explode

Portable Shield v07 CS-Quarium - Activation

shnade_act

Portable Shield v07 CS-Quarium - Blip

ship_incoming

Ship - Income

ship_explosion

Ship - Explosion

reload

Lite Railgun v01 CS-HShot - Reload

wea_rocket_launch

Rocket Launcher CS-LitBro

robo_step4

Robotic footstep 4

robo_step3

Robotic footstep 3

robo_step2

Robotic footstep 2

robo_step1

Robotic footstep 1

robo_bug_launch

Drone Gun CS-Virus - Shot

robo_bug_jump

Drone Gun CS-Virus - Jump

robo_bug_hit

Drone Gun CS-Virus - Hit

rl_reload

Rocket Launcher CS-LitBro - Reload

wea_railgun

Lite Railgun v01 CS-HShot

portnade_explode

Teleport Grenade v03 CS-PortNade - Detonation

portnade_act2

Teleport Grenade v03 CS-PortNade - Blip

plasma_explosion

Plasma explosion

noir_hurt2

Noir Lime - Hurt 2

noir_hurt1

Noir Lime - Hurt 1

noir_die

Noir Lime - Death

nade_throw

Nade throw

mission_done

Mission complete

metal_ver3

Metal - Hard

metal_ver2

Metal - Medium

metal_ver1

Metal - Low

metal_hor

Metal - Friction

metal_hit

Metal - Hit

metal_gib

Metal - Destruction

last_teleport

Last teleport

s_info_off

Menu button - onMouseDown

s_info_act

Menu button - onClick

s_info

Menu button - onMouseOver

hint_disappear

Hint - Disappear

hint_appear

Hint - Appear

wea_gl

Grenade Launcher CS-SpamThemBaby

grenade_act

Grenade C-00n - Blip

grenade

Grenade bounce

glass2

Barrel - Hit 1

glass1

Barrel - Hit 2

g_death3

Cyber Grub - Death 3

g_death2

Cyber Grub - Death 2

g_death1

Cyber Grub - Death 1

g_pain3

Cyber Grub - Hurt 3

g_pain2

Cyber Grub - Hurt 2

g_pain1

Cyber Grub - Hurt 1

g_welcome1

Cyber Grub - Alert

fp_welcome1

Phoenix Falkok - Alert

fp_pain4

Phoenix Falkok - Hurt 4

fp_pain3

Phoenix Falkok - Hurt 3

fp_pain2

Phoenix Falkok - Hurt 2

fp_death3

Phoenix Falkok - Death 3

fp_death2

Phoenix Falkok - Death 2

fp_death1

Phoenix Falkok - Death 1

fail_shot

Impact shot

f_welcome1

Falkok - Alert

f_pain4

Falkok - Hurt 4

f_pain3

Falkok - Hurt 3

f_pain2

Falkok - Hurt 2

f_death3

Falkok - Death 3

f_death2

Falkok - Death 2

f_death1

Falkok - Death 1

explode2

Explosion 2

explode1

Explosion 1

explode_underwater

Explosion underwater

enemy_hurt1

Usurpation Soldier - Hurt

enemy_hurt_3

Usurpation Soldier - Hurt 3

enemy_hurt_2

Usurpation Soldier - Hurt 2

enemy_hurt_1

Usurpation Soldier - Hurt 1

enemy_die1

Usurpation Soldier - Death

enemy_die_4

Usurpation Soldier - Death 4

enemy_die_3

Usurpation Soldier - Death 3

enemy_die_2

Usurpation Soldier - Death 2

enemy_die_1

Usurpation Soldier - Death 1

enemy_alert

Usurpation Soldier - Alert

drone_hurt

Drone - Hurt

drone_die

Drone - Death

corvett_die

Corvette - Death

coolbuddy2

Coolbuddy logo

chat

Chat message

capsule_hit2

Life-Capsule - Hit 2

capsule_hit1

Life-Capsule - Hit 1

box_ver3

Crate - Hard

box_ver2

Crate - Medium

box_ver1

Crate - Low

box_hor

Crate - Friction

box_die

Crate - Destruction

body3

Body - Hard

body2

Body - Medium

body1

Body - Low

body0

Body - Friction

body_fall

Body - Fall

blood_leg_arm

Body - Limb broke

blood_hit_sword

Body - Hit sword

blood_hit

Body - Hit

blood_head2

Body - Head broke 2

blood_head

Body - Head broke 1

blood_body2

Body - Spine broke 2

blood_body

Body - Spine broke 1

sou_blade_swing3

Swords swing 3

sou_blade_swing2

Swords swing 2

sou_blade_swing1

Swords swing 1

explode_bfg

CS-BNG - Explosion

barrel2

Barrel - Explosion 2

barrel

Barrel - Explosion 1

badge_earned

Achievement

android_welcome3

Android - Alert 3

android_welcome2

Android - Alert 2

android_welcome1

Android - Alert 1

android_welcome

Android - Alert

android_hurt

Android - Hurt

android_enemy_down1

Android - Celebrate

android_die_1

Android - Death 1

android_die

Android - Death

silenced

Silencer shot

charged_explosion

Charged shot

hero_death2

Marine - Death 2

hero_death1

Marine - Death 1

hero_pain4

Marine - Hurt 4

hero_pain3

Marine - Hurt 3

hero_pain2

Marine - Hurt 2

hero_pain1

Marine - Hurt 1

hero_welcome3

Marine - Alert 3

hero_welcome2

Marine - Alert 2

hero_welcome1

Marine - Alert 1

marine_death3

Civil Security - Death 3

marine_death2

Civil Security - Death 2

marine_death1

Civil Security - Death 1

marine_dying

Civil Security - Dying

marine_hurt3

Civil Security - Hurt 3

marine_hurt2

Civil Security - Hurt 2

marine_hurt1

Civil Security - Hurt 1

marine_alert

Civil Security - Alert 1

marine_alert4

Civil Security - Alert 4

marine_alert3

Civil Security - Alert 3

marine_alert2

Civil Security - Alert 2

s_gun_rayrifle

Ray Rifle TCoRR

wea_lmg

LMG

wea_ditzy_cs_ik2

Real rifle alt *AR NXR-17C*

wea_android_shotgun

Android shotgun

wea_android_sniper

Android sniper

sd_death

Star Defender - Death

sd_welcome2

Star Defender - Alert

sd_hurt2

Star Defender - Hurt 2

sd_hurt1

Star Defender - Hurt 1

hit_frag

Hit report - frag

hit_dmg3

Hit report - high

hit_dmg2

Hit report - medium

hit_dmg

Hit report - low

wea_plasma_smg

Plasma shotgun *Alien Plasma Pistol*

wea_android_railgun

Android railgun

wea_bison

Bison rifle

wea_rifle_nade

C9 impact nade

grenade_wet

Acid grenade bounce

wea_acid_gl3

Acid grenade launcher

wea_revolver5

Revolver

wea_alien_rail_sg

Alien rail shotgun

wea_darkstar_rl3

Smaller rocket

wea_auto_sg2

Fast shotgun

wea_rail_toxic2

Toxic railgun

wea_ditzy_energy_rifle

Energy Rifle

wea_roxxar_rifle

Falkonian Shotgun

beam5_recharge

Reakhohsha Focus Beam recharge (old)

beam5_rechargeB

Reakhohsha Focus Beam recharge (new)

beam5

Reakhohsha Focus Beam

beam1_recharge

Alien Laser/Heater Rifle recharge (old)

beam1_rechargeB

Alien Laser/Heater Rifle recharge (new)

beam1

Alien Laser/Heater Rifle

wea_phanx

PHANX-92 Falconet

wea_moonhawk_smg2

Crossfire CR-42 Ghost

crossfire_sentinel_hurt3

Crossfire Sentinel - Hurt 3

crossfire_sentinel_hurt2

Crossfire Sentinel - Hurt 2

crossfire_sentinel_hurt1

Crossfire Sentinel - Hurt 1

crossfire_sentinel_celebrate2

Crossfire Sentinel - Celebrate 2

crossfire_sentinel_celebrate1

Crossfire Sentinel - Celebrate 1

crossfire_sentinel_death2

Crossfire Sentinel - Death 2

crossfire_sentinel_death1

Crossfire Sentinel - Death 1

crossfire_sentinel_dying

Crossfire Sentinel - Dying

crossfire_sentinel_welcome3

Crossfire Sentinel - Alert 3

crossfire_sentinel_welcome2

Crossfire Sentinel - Alert 2

crossfire_sentinel_welcome1

Crossfire Sentinel - Alert 1

vulture_death2

Vulture - Death 2

vulture_death1

Vulture - Death 1

vulture_dying

Vulture - Dying

vulture_hurt4

Vulture - Hurt 4

vulture_hurt3

Vulture - Hurt 3

vulture_hurt2

Vulture - Hurt 2

vulture_hurt1

Vulture - Hurt 1

vulture_celebrate3

Vulture - Celebrate 3

vulture_celebrate2

Vulture - Celebrate 2

vulture_celebrate1

Vulture - Celebrate 1

vulture_welcome3

Vulture - Alert 3

vulture_welcome2

Vulture - Alert 2

vulture_welcome1

Vulture - Alert 1

civilian_male_hurt4

Civilian - Hurt 4

civilian_male_hurt3

Civilian - Hurt 3

civilian_male_hurt2

Civilian - Hurt 2

civilian_male_hurt1

Civilian - Hurt 1

civilian_male_dying2

Civilian - Dying 2

civilian_male_dying1

Civilian - Dying 1

civilian_male_welcome3

Civilian - Alert 3

civilian_male_welcome2

Civilian - Alert 2

civilian_male_welcome1

Civilian - Alert 1

civilian_male_celebrate2

Civilian - Celebrate 2

civilian_male_celebrate1

Civilian - Celebrate 1

civilian_male_death2

Civilian - Death 2

civilian_male_death1

Civilian - Death 1

reakhohsha_welcome2

Reakhohsha Operative - Alert 2

reakhohsha_welcome1

Reakhohsha Operative - Alert 1

reakhohsha_death3

Reakhohsha Operative - Death

reakhohsha_hurt3

Reakhohsha Operative - Hurt 3

reakhohsha_hurt2

Reakhohsha Operative - Hurt 2

reakhohsha_hurt1

Reakhohsha Operative - Hurt 1

android_miner_hurt

Mining Android - Hurt

android_miner_welcome2

Mining Android - Alert

android_miner_enemy_down

Mining Android - Celebrate

android_miner_die

Mining Android - Death

Most of bodyX and metalX sounds are hard to notice and so there's not much to describe.

Usurpations' hurt sounds are practically identical.

Marine_X series have nothing to do with the Marine but instead with CS soldiers.

Add "helm_" at the start of proxy to get helmet version of proxy voicelines.

Usable but requires to edit trigger as text

IDName

wea_thetoppestkek_shotgun_nxs25

Shotgun NXS-25

wea_rail_alt2

Falkonian PSI Cutter

wea_plasma_shotgun

Plasma Shotgun

wea_ph01

Crossfire CR-54 Viper

wea_moonhawk_railgun

Crossfire CR-34 Marauder

wea_m202

Rocket Launcher CS-Barrage

wea_lazyrain_gravy_rl

Falkonian Anti-Gravity Rocket Launcher

wea_incompetence_archetype_27xx_fire

Archetype 27xx

wea_glhf

Grenade Launcher CS-GLHF

wea_crossfire2

Crossfire CR-145 Vortex

main_song

Plasma Burst2 theme song

gameplay_song

Engagement music

hexagon_welcome3

Hexagon - Alert 3

hexagon_welcome2

Hexagon - Alert 2

hexagon_welcome1

Hexagon - Alert 1

hexagon_pain4

Hexagon - Hurt 4

hexagon_pain3

Hexagon - Hurt 3

hexagon_pain2

Hexagon - Hurt 2

hexagon_pain1

Hexagon - Hurt 1

hexagon_death2

Hexagon - Death 2

hexagon_death1

Hexagon - Death 1

gravitator2

Powered gravitator

exp_tick

Exp gain

exp_level

Exp level up

exp_event_stop

Exp gain end

wea_ditzy_cs_ik

Real Rifle Alt 1 unused

dart4

Healing dart

bounce_bullet

Bullet Bouncing

am_wind

Ambient Wind

am_base

Ambient Base

silk_alert_there_is_oneA

Silk - Alert 1 A

silk_alert_i_see_oneA

Silk - Alert 2 A

silk_alert_contactA

Silk - Alert 3 A

silk_enemy_down_no_kicking_for_youB

Silk - Celebrate 1 B

silk_enemy_down_minus_oneB

Silk - Celebrate 2 B

silk_enemy_down_ive_got_oneB

Silk - Celebrate 3 B

silk_enemy_down_hell_yeahB

Silk - Celebrate 4 B

silk_enemy_down_eliminatedB

Silk - Celebrate 5 B

silk_enemy_down_brilliantC

Silk - Celebrate 6 C

silk_hurt1B

Silk - Hurt 1 B

silk_hurt2B

Silk - Hurt 2 B

silk_hurt5

Silk - Hurt 5

silk_hurt6

Silk - Hurt 6

silk_hurt9B

Silk - Hurt 9 B

silk_dyingB

Silk - Dying B

silk_death1B

Silk - Death 1 B

silk_death2B

Silk - Death 2 B

proxy_alert_up_thereA

Proxy - Alert 1 A

proxy_alert_take_coverB

Proxy - Alert 2 B

proxy_alert_over_hereB

Proxy - Alert 3 B

proxy_enemy_down_niceC

Proxy - Celebrate 1 C

proxy_enemy_down_niceA

Proxy - Celebrate 1 A

proxy_enemy_down_got_oneD

Proxy - Celebrate 2 D

proxy_enemy_down_fantasticA

Proxy - Celebrate 3 A

proxy_hurt4

Proxy - Hurt 4

proxy_hurt5

Proxy - Hurt 5

proxy_hurt8

Proxy - Hurt 8

proxy_hurt9

Proxy - Hurt 9

proxy_hurt11

Proxy - Hurt 11

proxy_hurt12

Proxy - Hurt 12

proxy_hurt13

Proxy - Hurt 13

proxy_hurt14

Proxy - Hurt 14

proxy_hurt15

Proxy - Hurt 15

proxy_hurt17

Proxy - Hurt 17

proxy_dyingC

Proxy - Dying C

proxy_dyingF

Proxy - Dying F

proxy_death3

Proxy - Death 3

proxy_death4

Proxy - Death 4

proxy_death5

Proxy - Death 5

proxy_death6

Proxy - Death 6

helm_proxy_alert_up_thereA

Helmed Proxy - Alert 1 A

helm_proxy_alert_take_coverB

Helmed Proxy - Alert 2 B

helm_proxy_alert_over_hereB

Helmed Proxy - Alert 3 B

helm_proxy_enemy_down_niceC

Helmed Proxy - Celebrate 1 C

helm_proxy_enemy_down_niceA

Helmed Proxy - Celebrate 1 A

helm_proxy_enemy_down_got_oneD

Helmed Proxy - Celebrate 2 D

helm_proxy_enemy_down_fantasticA

Helmed Proxy - Celebrate 3 A

helm_proxy_hurt4

Helmed Proxy - Hurt 4

helm_proxy_hurt5

Helmed Proxy - Hurt 5

helm_proxy_hurt8

Helmed Proxy - Hurt 8

helm_proxy_hurt9

Helmed Proxy - Hurt 9

helm_proxy_hurt11

Helmed Proxy - Hurt 11

helm_proxy_hurt12

Helmed Proxy - Hurt 12

helm_proxy_hurt13

Helmed Proxy - Hurt 13

helm_proxy_hurt14

Helmed Proxy - Hurt 14

helm_proxy_hurt15

Helmed Proxy - Hurt 15

helm_proxy_hurt17

Helmed Proxy - Hurt 17

helm_proxy_dyingC

Helmed Proxy - Dying C

helm_proxy_dyingF

Helmed Proxy - Dying F

helm_proxy_death3

Helmed Proxy - Death 3

helm_proxy_death4

Helmed Proxy - Death 4

helm_proxy_death5

Helmed Proxy - Death 5

helm_proxy_death6

Helmed Proxy - Death 6

Retired Sound ID

IDName

crash_out_of_hp

Proxy - Dying

crash_hurt3

Proxy - Hurt 3

crash_hurt2

Proxy - Hurt 2

crash_hurt1

Proxy - Hurt 1

crash_enemy_spotted3

Proxy - Alert 3

crash_enemy_spotted2

Proxy - Alert 2

crash_enemy_spotted1

Proxy - Alert 1

crash_enemy_down3

Proxy - Celebrate 3

crash_enemy_down2

Proxy - Celebrate 2

crash_enemy_down1

Proxy - Celebrate 1

crash_death1

Proxy - Death

Last updated